comment is monster meaning
struct obj
No. | 名称 | 属性 | 説明 |
---|---|---|---|
1 |
obj | comment is monster meaning | |
m_flags | unsigned long | monster flags | |
damage | char * | damage it does | |
quantity | short | hit points to kill | |
ichar | short | 'A' is for aquatar | |
kill_exp | short | exp for killing it | |
is_protected | short | level starts | |
is_cursed | short | level ends | |
class | short | chance of hitting you | |
identified | short | 'F' damage, 1,2,3... | |
which_kind | unsigned short | item carry/drop % | |
o_row, o_col, o | short | o is how many times stuck at o_row, o_col | |
row, col | short | current row, col | |
d_enchant | short | room char when detect_monster | |
quiver | short | monster slowed toggle | |
trow, tcol | short | target row, col | |
hit_enchant | short | how many moves is confused | |
what_is | unsigned short | imitator's charactor (?!%: | |
picked_up | short | sleep from wand of sleep | |
in_use_flags | unsigned short | ||
next_object | obj * | next monster |
目次 | ファイル一覧 | 関数一覧 | ネームスペース一覧 | クラス一覧 | #define一覧 | マクロ一覧 | 外部変数一覧 | 構造体一覧 | 共用体一覧 | 列挙体一覧 | Const一覧 | 索引 | サイドメニュー